Generation Genius

For 4 to 6 Players

Contents: 4 Stacks of Cards (Humming, Trivia, Acting, Drawing), a Die, an Hour-Glass Timer, 2 Pads, 2 Pencils

Object:  To answer the questions or guess what is your teammate is humming, acting, or drawing within the amount of time given (1 minute).  If you answer the questions correctly, you will get points based on the difficultly of the question. The first team who gets to 21 wins the game.

Setup:  To setup for this game, put the 4 four decks of cards in the middle of the table.  Players should divide into two teams.  This game is designed to be adults versus children.  However, you may divide the teams differently if needed.  Each team gets a pad of paper and a pencil.

Game Play:  Each team will roll the die and the team with the highest roll goes first.  The game is played by each team taking alternating turns.  The team will roll the die.  Rolling a number one through four indicates a specific deck of cards to play.  The numbers are indicated on each deck.  For example, if Team A rolls a 1, then there task will be from the Trivia deck.  Rolling a number 5 means your team loses a turn.  Rolling a number 6 means your team gets to choose which category they want.

Trivia Cards:  When it is your team’s turn to answer a question, the other team will read the question allowed to you.  The trivia question may be discussed amongst the team’s players.

Drawing Cards:  When drawing, you are not allowed to draw letters or numbers.   The person drawing is also not allowed to speak.  As an extra challenge, some cards are noted that you will have to draw with your eyes closed.

Acting:  The teammate acting out the cards is not aloud to speak or have the use of props.

Humming:  One teammate will hum the directed song on the card and other member/s will guess the song.

Scoring:  Point values are indicated on each specific card, ranging from 1 to 3.  If you perform the card correctly, you receive the allotted amount of points.  The first team to 21 wins!  If the time runs out before you have answered the question or completed the task, you will not receive points for that round.

Game Variations:  When playing in teams of adults versus children, the children (or the younger generation) should be answering the questions and performing the tasks from the 1990’s-2009 category.  The older generation should be answering questions and performing the tasks from the 1950’s-1980’s category.  If you have grouped your teams differently, when you are answering the questions or performing a task, roll the die again each round.  If you roll an even number, you will use the 1950’s-1990’s category and if you roll an odd number, you will use the 1990’s-2009 category.  This way, the game will stay fair and everyone will have an equal chance of winning.

Group Cards/Challenge Cards:  There are three of these cards in three of the decks (Drawing, Humming, and Acting).  When a player comes across one of these cards, both teams get the opportunity to play.  The team who gets the correct answer the fastest will win the points.  The group cards/challenge cards are worth five points.